Like Nightblade Cathedral, Marsha's Arts was an exercise in Level Archirecture, but with much more emphasis on Level Design and creating a viable gameplay space.

   Marsha's Arts was never intended to be part of a finished game, but was instead inspired by Bioshock and designed as if it would be an add-on to an existing level (Fort Frolic).

   All of the assets for Marsha's Arts were created by me, with the exception of the statues, easel, stools, sink, and music stands. Most of the furniture are higher-detailed versions of the furniture I created for my Nine Year Sleep project. (A Thief 2 Mod.)




Copyright Daniel E. Todd 2010